Is concealment worth it on mid-high reapers? (2024)

D

Drachmor

Well-known member
  • Jun 5, 2023
  • #1

Hey all, does anyone know the truth about reaper concealment bypass? Is it really "capped" at 30% bypass? If so, it seems like displacement would still be a good way to go.

Just curious what the common knowledge is!

PaleFox

Well-known member
  • Jun 5, 2023
  • #2

As far as what people have told me is that the same formula is used for both etherealness and concealed.
And that it is -5% per reaper skull.

Even if the formulas are slightly different, people just don't bother with it on r6 and up.

But, would love to be wrong on this.

Last edited:

Palumtra

Definitely A Member
  • Jun 5, 2023
  • #3

A few thinghs worth noting here.
The Feydark Illusionist capstone that gives 95% concealment temporarily which can still have some value in higher skulls
Shadowdancer Mantle Concealment stacks with Displacement/Blur (letting you reach 75%/50% concealement before reductions, respectively). The incorp part doesn't stack and as such is completely negated on high skulls.
Dodge is not reduced and therefore is the best avoidance to stack.

Aebro Komatme

NGITSUM
  • Jun 5, 2023
  • #4

I was under the impression that reaper concealment bypass was capped at 30%. But of course, the old DDO forum post link that DDOWiki mentions about this very subject doesn’t work.

J1NG

I can do things others can't...
  • Jun 5, 2023
  • #5

Unless if there was a recent change that I am not aware of or did not take into account (which could be the case, as I have largely been away from the game for the last 3 weeks odd now looking after family after a medical emergency), that Concealment reduction capping at 30 at Reaper 5 (5 base bypass in Reaper + 5 Skulls x 5 bypass = 30) should still be correct. And so Displacement (50 Concealment) would still yield 20% Concealment protection from Reaper 5 and onwards.

So yeah, there's still some use from it, it's just when you compare it to the damage amount that'll be incoming on high reaper, if you don't have a consitent source for Displacement (being able to cast it for example or have it permanently on like in Feydark Illusionist T5), then it's not quite as worthwhile than say pumping up more PRR and HP instead (if possible of course) to abosrb the hit rather than trying (badly, remember it's max 20% chance for Displacement only in R5+) to avoid the attack through Concealment bonus (especially since there's True Seeing enemies too... :cautious: and of course other options like Blindness on enemies or use of Clouds)

For those looking for the link, this should work:
https://forums-old.ddo.com/forums/showthread.php/517886-Concealment-dodge-and-incorporeal

J1NG

J1NG

I can do things others can't...
  • Jun 5, 2023
  • #7

The Narc said:

Ummm i am pretty sure it is 10 base plus 5 per skull as blur is useless in reaper 2.

Oh? Most interesting, can go test it out later then to see if there's been a change. Need to Reincarnate the caster though as 32's can't head into Gianthold quests to do easy control tests.

J1NG

The Narc

Well-known member
  • Jun 5, 2023
  • #8

J1NG said:

Oh? Most interesting, can go test it out later then to see if there's been a change. Need to Reincarnate the caster though as 32's can't head into Gianthold quests to do easy control tests.

J1NG

I have been playing on this basis for awhile so if i have been mistaken all along i will be happy to use blur for an extra 5% miss chance in reaper 2.

Cant test it right now because the limited play i am doing right now is in hardcore and i just dont allow myself to get hit very often.

D

Drachmor

Well-known member
  • Jun 5, 2023
  • #9

Thanks for the insight, would love to hear more from your tests and when I have access to displacement, I'll report back as well. Should be pretty simple - I'll go into R10 with displacement and if they miss me due to concealment, well, clearly it's capped somewhere.

J1NG

I can do things others can't...
  • Jun 5, 2023
  • #10

Just retested just now. Used the ranged in Sharn Welcome, and with Blur (20% Concealment) and Reaper 2, whilst it is a silly low chance, it did trigger Blur. So the original tests that provided those numbers should still be valid at this time.

J1NG

:: edit : Adding images of Blur happening in R2 ::
Blur trigger

Is concealment worth it on mid-high reapers? (9)

R2

Is concealment worth it on mid-high reapers? (10)

Last edited:

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Drachmor

Well-known member
  • Jun 5, 2023
  • #11

J1NG said:

Just retested just now. Used the ranged in Sharn Welcome, and with Blur (20% Concealment) and Reaper 2, whilst it is a silly low chance, it did trigger Blur. So the original tests that provided those numbers should still be valid at this time.

Well that's one mystery solved! Thanks for testing it, good thing it's not 10% + 5 per skull.

J1NG

I can do things others can't...
  • Jun 5, 2023
  • #12

Correct. Clouds retain their 20% Concealment check (on enemies inside the Cloud as a debuff, when attacking players and allies) in Reaper 1 through 10.

Even better if you can blind enemies, since this equates to 50% Concealment and is also not bypassed through True Seeing enemies.

J1NG

The Narc

Well-known member
  • Jun 5, 2023
  • #13

J1NG said:

Just retested just now. Used the ranged in Sharn Welcome, and with Blur (20% Concealment) and Reaper 2, whilst it is a silly low chance, it did trigger Blur. So the original tests that provided those numbers should still be valid at this time.

J1NG

:: edit : Adding images of Blur happening in R2 ::
Blur trigger

Is concealment worth it on mid-high reapers? (13)

R2

Is concealment worth it on mid-high reapers? (14)

Thanks jing i will actually use it now in R2

K

Kimbere

Well-known member
  • Jun 5, 2023
  • #14

J1NG said:

Even better if you can blind enemies, since this equates to 50% Concealment and is also not bypassed through True Seeing enemies.

J1NG

But boy will your tanks hate you if you consistently blind groups of mobs in high skull...

Jack Jarvis Esquire

Well-known member
  • Jun 5, 2023
  • #15

My tanks hate me anyway! Is concealment worth it on mid-high reapers? (16)Is concealment worth it on mid-high reapers? (17)

Cheers J1NG. Is concealment worth it on mid-high reapers? (18)

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Drachmor

Well-known member
  • Jun 5, 2023
  • #16

Kimbere said:

But boy will your tanks hate you if you consistently blind groups of mobs in high skull...

Wait if enemies are blinded, can they not aggro properly or something? >.> lmao

K

Kimbere

Well-known member
  • Jun 5, 2023
  • #17

Drachmor said:

Wait if enemies are blinded, can they not aggro properly or something? >.> lmao

Correct. Blinded mobs seem to aggro and swing at random people rather than then intimdator.

Or at least that's what they used to do unless it was fixed sometime in the past year or so.

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